Generative art. From the people, for the people. To launch Microsoft’s “Windows Live” application set and celebrate the 25th Anniversary of Operation Smile, we created generative motion content that was projected on a six-story sphere at the South Street Seaport in New York City. The rocket scientists at Firstborn Multimedia worked with us to code a custom application that turned photographs submitted by people from event kiosks and PCs around the world, into the designed imagery you see here. That’s a lot of moving parts...a lot of awesome moving parts.The beauty of generative art is that it transforms viewer into participant as does Windows Live on a global scale. These thoughts inspired the concept and guided us throughout the process of designing the content, the space, and the experience.

Case Study

How do you create a memorable event that incorporates key points from the brand while partnering with a charity, and do this without compromising an authentic experience?
The Execution
As people arrived at the South Street Seaport, they encountered the enormous animated sphere in their path, gaze for a moment, and then be ushered into a photo kiosk where they’d use Windows Live to take a picture of themselves. The photo content would then feed into a processing application where it would be (somewhat magically) transformed into projected imagery on the sphere.

This relationship between individual and media created a real connection between how the content was being captured and how it was being projected. It was all happening live. Viewers could encounter a 60-foot high version of themselves, or come face-to-face with people participating halfway around the world. The smiling faces mixed in with the transformative imagery translated the awe and wonder of global connectivity into a visual language everyone could understand.
Connecting the Dots
One thing we learned was how to get a smile not only from our participants but also from Microsoft: they loved it so much they kept it up for an additional day. Successful experiential marketing must involve the right brand presented to the right audience in the right way. This was a unique approach to communicating an important altruistic cause through an amazing piece of technology that could also contain a specific brand experience.

Credits

Creative Director
Brian Bowman
Creative Lead
Rama Allen
Producer
Abbe Daniel
Designers
Greg Herman
Ben Grube
Editors
Shawn Fedorchuk
Colin Travers
Compositors
Ben Grube
Greg Herman
Ariel Frost
3d
Huy Dang
Kenji Yamashita
Executive Producer
Mark Bashore
Music/Sound
Chris Ballew
Processing/Programming
Francis Turmel
Back End Development
Robert Forras
Art Direction
Joon Yong Park
Project Management
Luba Shandora Shekhter
Agency
Wexley School For Girls
Client
Microsoft